These three interlocked print-and-play RPGs were an experiment to see if I could make a modular RPG that you could unbox and start playing immediately. Instead of a rulebook, they have rule sheets, and the rules are simple enough that two or three sheets are all you need. Each one has six pregenerated characters already enmeshed in a vicious situation ready to explode into drama on your gaming table.
Print-and-play. For three to seven players, one of which is a GM.