makes Books & Games & Things
I feel like volcanos should appear more often in fantasy, because let’s face it: they’re awesome. Therefore, much of the Speaking Lands knows the Sainted…
Dancing lights off in the distance, what can they be? No, they aren’t swamp gas or ignus fati or aliens. They’re will-o-wisps! Don’t follow them,…
The Wizard hails from the Arcane Mysterium—it says so in the archetype’s very first distinction. But what is this fascinating place? Why, it’s only the…
Every fantasy setting needs an endless desert. Where else can you find forgotten tombs buried in the sand or trackless landscape to chase down the…
For most folks in the Speaking Lands, the Norsteppes is the distant and barbaric land way over there, where terrifying warriors come from. Of course,…
Why are wizard staffs always topped with a giant glowing topaz? Cause it’s a vimstone, obviously! It’s an essential wizard’s tool that provides power to…
Like the smallest stitches that fashion a fine gown, I like to think it’s the little details that best bring a setting together. And there…
A city far to the north, sitting astride forking rivers and a nexus of trade routes. No, it’s not Winnipeg, it’s Ouradon, City of Towers!…
Somebody’s got to hire the adventurers, or sell them cool stuff, or disdain their very presence in this otherwise very respectable village. They’re the craftmasters,…
I must confess, I am very fond of the Groves of the Lorathan elves, a little bit of worldbuilding that serves as a fulcrum for…