makes Books & Games & Things
It’s a common question: “If player A wants to assist Player B in a test, how do you do that?” And—somewhat frustratingly—the answer is “it’s…
I feel like volcanos should appear more often in fantasy, because let’s face it: they’re awesome. Therefore, much of the Speaking Lands knows the Sainted…
Dancing lights off in the distance, what can they be? No, they aren’t swamp gas or ignus fati or aliens. They’re will-o-wisps! Don’t follow them,…
A common question among Cortex newbies is “how does the magic system work in Cortex?” It’s a reasonable question coming from a context where most…
The Wizard hails from the Arcane Mysterium—it says so in the archetype’s very first distinction. But what is this fascinating place? Why, it’s only the…
Every fantasy setting needs an endless desert. Where else can you find forgotten tombs buried in the sand or trackless landscape to chase down the…
In the Cortex Game Handbook, each Power is listed with its die ratings listed, showing essentially what you get for each die level. It looks…
(Experimental new post format where Miriam just rants about Cortex things. Will there be a second rant? Will it continue for any length at all?…
For most folks in the Speaking Lands, the Norsteppes is the distant and barbaric land way over there, where terrifying warriors come from. Of course,…
Like the smallest stitches that fashion a fine gown, I like to think it’s the little details that best bring a setting together. And there…